Guess what, I’ve found myself a new addiction….and it’s nothing to do with buying more hair and even more clothing… I’ve found myself becoming attached to my ’sculpties’…. in a manner of speaking of course (mind you, when SL isn’t quite behaving as it should, I do mean that last statement in a very literal sense).
I enjoy a wide variety of activities in SL, building being one of them. I enjoy trying to build things with low prim counts, as low as I can make them anyway. I hadn’t really experimented with sculpties before so I thought I’d give it a go. I downloadedSculptypaint and messed around with it a little. I wasn’t sure exactly what I was doing or what kind of sculpty texture I’d end up with, I was just ‘going with the flow’ so to speak. Anyway, quite unintentionally I might add, I ended up with a type of pillar/column thingie…. uploaded it into SL and voila! I had made my very first ’sculptie’. Not a very exciting one, but at least it was all mine. Well, this got me thinking about ’sculpties’ in general and how they can help to lower prim counts on builds.
I went shopping for sculpted textures and I came across some really interesting ones, particularily from Cel Edman, who has a wide range of sculpted texture packs that can be put to all sorts of good uses.
So far I’ve made a nice comfy couch, a teddybear, some ballet slippers (not too keen on those though) and an extra set of dishes just in case I have extra guests for SL dinner….lol
Have any of you had experience with creating using sculpted textures? If so, let me know useful you may or may not have found them….
Tags:
pocket pfeffer,
sculpties,
second life,
sl,
textures
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