You know the old saying ‘It’s easy when you know how’….well, it IS! Clothing can be given that realistic touch by adding a few well placed wrinkles and folds. Here’s a really simple little guide on adding some wrinkles to your SL clothing creations…..
First of all I’m assuming that you already know how to use the clothing templates…. and as I’ve already said, this is just a really really basic guide…

1… Open up that ‘top’ that you’ve been working furiously on over the last year…(only joking)

2… Fill the black areas with any colour you like….I’ve chosen green because, well…I happen to like the colour and I’m Irish and as everyone knows, we wear green all the time!!!
3. Create a new layer - choose ‘overlay’ and make sure that this ‘overlay’ layer is on top of your ’shirt’ layer.
4… Fill this layer with around 70% grey.
5… Click on your ‘burn’ tool, set the brush size to around 4, range to ‘midtones’ and exposure to maybe 40 or 45%. Whilst holding the ’shift’ key, draw some lines across your shirt. Holding the ’shift’ key will keep them straight.
6…Click on your ‘dodge’ tool, set the brush size to around 5 or 6, range to ‘highlights’ and exposure to 30 or 35%. Again, whilst holding your ’shift’ key, draw lines just above the ones you’ve just drawn with your ‘burn tool’.
Now here’s where the magic happens…
7… Click on your ’smudge’ tool, set the brush size to around 13 and strength to around 45%. Sweep the ’smudge’ tool across the lines that you’ve just drawn…to make them blend in. You can change the direction of the wrinkle by sweeping upwards or downwards when you reach the edge of the garment.
The ‘opacity’ of this overlay layer can be changed also, it really all depends on how you want your finished garment to look. Play around with it…the more you practice, the better you’ll become and you’ll soon get to know what looks right and what doesn’t.
| 2.5 |

Pocket 


Wrinkles and other complex effects are still beyond me in making textures although I did recently figure out how to do transparency so it looks really good although it took a lot of tweaking and probably a few thousand L$ (imaginary money since I tested on the beta grid) in fees to get it right.
Tags:SL Esposed Contest
I’m telling you Gordon, the wrinkles and shading are really really simple to do. Just practice and mess around till you come up with something you like. Always remember…LAYERS ARE OUR FRIENDS!
that was really thoughtful of you, Pocket, to let us in on your secrets. (that’s the kind of thoughtfulness i was referring to in a previous post.) if only everyone would share that way, just imagine where the designs could go–i mean, the starting point would be raised and each other’s creativity would expand exponentially. You are a refreshing change form some of the “attitudes” i’ve already encountered from asking simple questions.
i’ve done graphic arts, professionally, and either i’m looking in the wrong place or not asking the right people, but i’m finding it *extremely* difficult to figure out how to make clothes in SL…and those that know how pretend they don’t know what i’m asking. : / thank you, again…more than you know!
sincerely, abi(dE Blessed)
Category: SL Exposed Contest
I’ve done a lot of design work in my 10 year career, and this is by far the most idiot proof quickie tutorial I’ve seen in ages. I am new to SL, and thinking outside the box to create clothing has been definitely an interesting challenge. Coming up with how to create wrinkles has been something I’ve been pondering on, and yup… always nice to know there is something new to learn, no matter the skill level. Cheers!